The menu is unobtrusive but easy to navigate, and blocks snap together with a single, satisfying hammer clink. Instead, it’s just you, the goal, and an utter maze of machine-building possibilities in between. Each requires a different approach, and there’s little to no guidance offered on what that approach should be. But it can also be something more subtle, like navigating narrow mountain paths or stealing supplies. Typically this involves destroying something, be it person, animal, or building. The campaign unfolds across a few dozen levels, each with a different objective. This was my quintessential Besiege moment for a lot of reasons, but the main one is this: Besiege lets you do a lot of very complicated things, but it’s actually a lot more fun when you’re just messing about.īesiege is a game about building weapons and unleashing chaos. If I had to choose a single incident to sum up my time in physics-y medieval build and destroy ‘em up Besiege, it would probably be the time I got 15 steps into its 33-part guide to making a plane, saw that it was asking me to access the “advanced build” menu, despaired for a second, and then realised that I didn't need a plane at all: I could do what I wanted to just by making a really tall, leggy mess of a thing.
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